#pragma once
#include "Layer.h"
#include "GameLayer.h"

class NextLayer : public Layer {
public:
	//x = 270 y = 10
	NextLayer(float x, float y, GameEntity * gameEntity);
	~NextLayer();
	void Render(D2d1Source * source);
	GameEntity * gameEntity;
private :
	const float eachW = 25.0f;
	const int rowNum = 4;
	const int colNum = 4;
	const float windowEdgeW = 2.0f;
};

